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Project name: Ted X

A 48h project for Tedx’s local event: Uncommon sense

Our mission was to grasp this edition’s theme – Uncommon Senses – and turn it into an app. We created a small fantasy universe where the player’s senses were challenged in such a way that it would leave an after clap. On the one hand, the game reinforced the feeling that technology can confuse our senses and on the other hand, a more poetic one, that would influence the player just like a piece of art.

The journey of the game is set in 5 different stages:

A large and empty space, the starting area, with rays of light entering the room


Outside of it, an island floating in an infinite sky where the player would interact with a small gravity-free toy like city. Once out here, the first stage would disappear. Among the toys, most noticeable, a tower with a cantilever on the top. As one would leave, gravity kicks in and the toys no longer float but fall back to the orange ground.


A small concrete pavilion on the opposite side of the island that hosts a very generous, maze-like space. Much larger than the outside would suggest. Blank boxes and water puddles prevent the player from easily walking getting to the next stage, the only guide being a large pair of eyes constantly pointed at the player.


Next comes another mysterious place: an empty cave like space, filled with butterflies (that Horia made) surrounds a tree lit from the ceiling.


The last stage, is a bridge-like gallery looking over an abyss. Beneath, through the clouds and fog the rooftops of a small city can be noticed. The same city that once was the floating toy city. The player is now in the countiliver of the city’s tower.


An enormous person is now looking down at the player.